Picking Up The Pieces

•August 16, 2008 • 1 Comment

The previous day’s experience has left me with a few problems. I was missing a battlecruiser class ship, but also a crew, and an appropriate load out for such a ship. The ship was insured, so I have the money to purchase a new one, however the crew was going to be a more difficult replacement.

Normally an Amarr captain of any stature could visit a local slave trader, fill up the ship, hook up the slave obedience collars and have a functioning loyal crew. But this was Gallente space, and they were not up with the times when it comes to intricacies of slavery.

On top of that, the market was practically devoid of Beam Weaponry. I was going to have to special order it from either Caldari or Amarr space. I have not yet checked the corporate hanger for such equipment, but I’m thinking I may need to learn some basic production skills to produce my own custom weaponry out in this region.

Getting back to a state where I could once again impress the local agents was going to take some time. It was going to cost me in jump gate travel and in waiting for some other sap.. er industrious individual to get me my guns!

The price for new ships was however better than I expected. I was able to find a replacement with little hassle. I also found that there were a number of people at the local stations wishing to sign on as crew. Some of them were desperate, you could tell by their adds and in their eyes. There were others who simply needed to get off world or to seek adventure. This just wouldn’t due as I wasn’t put in this world to be their vessel to a new path, they were to be used to further my endeavours.

It looks like I was going to have to import slaves after all. I could get them from the fringes of Amarr/Gallente space no doubt, perhapse at a higher cost but perhapse if I buy in bulk I could get a discount. (and have replacements should my ship find itself in another accident)

Capsule technology is great, it ensures I stay relatively unharmed in the case of a ship disaster, well barring the local star doesn’t go nova. But at the same time I’ve wondered about the crew, despite being deemed expendable, and loyalty ensured by slave collars, they tried so hard to save the ship. Doing all they could to get cargo into the hold to minimize damage, rotating frequency crystals into the lasers to maximize damage. They all trust me to get them out of this, even after I’ve already accepted the fate of the ship.

But unlike captains of old, we need not go down with our ships.



•August 14, 2008 • Leave a Comment

Like most stories, you have to have a beginning. However the reason for most stories is because they had an ending, and this is how my adventure came to be.

I had recently packed up all of my ships, equipment and gear and had it transported 17 jumps away to Gallente space. Most of the other members of my corporation are either natural residents, or have moved there themselves from other reaches of the galaxy.  The bad thing about being the new guy, or in this case immigrant is that no one knows you, and no one trusts you.

I have been taking on odd jobs, and considered myself a fair pilot in most situations. Tonight’s goal was to go through as many missions and jobs as we were able. Salvage, loot, and tangible items were of no concern, it was all about getting recognition.

I was doing well, I found several jobs near a large Gallente trade hub and was able to clean up most of the riff-raff I was sent after. My Harbinger Battlecruiser, the “Stone Angel” looked almost like a mining platform in the dark. Except instead of using mining lasers on rocks, i was ripping through the hulls of ships with my Particle Stream Lasers. While I had distanced myself from a lot of the teachings of Amarr I still enjoyed the thought of sending that Holy purifying light through the night and into some heathen’s ship.

It was in all of this excitement that my comm message indicator lit up, I had a message from another potential Agent. They needed me right away to disrupt an Angel Cartel supply convoy. The convoy was bringing construction materials to a nearby system to build a base of operations. I finished blasting away the last target and activated the warp drive without really thinking much about it. I was on my way.

I arrived at the requested coordinates to start the ambush on the convoy. I even used the same accelerator gate the cartel had been using. I was going to land right in their backyard and wipe them out before they had time to react. I fired up the warp drive again and arrived within 40km of the targets, a near optimal firing solution for my beam lasers.

The targeting computer came alive as I locked the nearest five targets. There were still another 15 or more targets out there but at this range I didn’t figure it was an issue. All seven laser banks opened up and ripped through space disintegrating two of the targets instantly, with two more being left with a shattered hull. The next volley was away and the remaining targets fusion reactors tore the cartel ships apart.

By this time the remaining ships were understandably disappointed their operation was being int erupted as I was being locked by the remaining fleet of ships. I returned the favor and locked multiple targets, with at least two turrets locked on each of the enemy frigates I returned fire.

Amidst all the weapons fire I noticed two targets breaking away from the enemy group and approaching fast. They were closing range on me where my optimal firing range would have little to no effect. I checked my fighter drone bay  and was about to launch when… I only read 1 of 5 drones available.. In my haste I had left my other fighter drones behind at the previous mission.. drifting in space

It was at this realization that I figured I might actually be in trouble. Then a murky blue aura wrapped around my ship as my warp drive flickered offline. Panel lights went off all around the console alerting me that the warp field was scrambled, and I was going nowhere. I thought my one drone could perhaps take on the enemy interceptors if I could only get some range between us. However my propulsion was cut down to a pathetic 13m/s.

The remainder of the enemy fleet was closing.. before long my turrets could no longer track the ships at close range. I watched as my shields and then my armor began to flake off as these flies picked away at my ship. I sent out a distress call to others in my corporation, there might be a chance, but time was ticking away. I received a response from someone just two jumps away, but I knew i wasn’t going to make it out of this situation.

I stood up proudly and Ordered as much of the ammunition and cargo to be jettisoned, I knew that the more I could get outside the ship before it blew the less I would loose… Systems were failing, the hull was breached, the crew and maintenance bots nearly had the last of my focusing crystals in the air-lock. I was still sealed away in the command pod and the loading status was almost at 80%…

Then the reactor shattered and exploded in a brilliant blue light, shrapnel, armor plating and what was left of the crew and my investment was scattered across space. The command pod was safely ejected into space.. before warping out of the combat zone I saw the one remaining drone I had sent out to fight drift off into an inactive state. I really need to put a bell on those frickin things.

There is a Story

•August 14, 2008 • 4 Comments

To those passing by, it’s a person staring at a monitor clicking a mouse and wasting time they could be using for other valuable things, such as getting skin cancer outside.

To some sitting at their desks, on their couches or where ever they find it comfortable, it’s an interactive story. You could leave it all at face value and describe your gaming time as a bunch of left and right clicks until a favorable outcome happened.

For others there are memories behind certain moments that stay with you for years. I’m not a great story teller, but I hope to get some of those memories captured here.